![]() ![]() Prey is also 2x-3x as long as System Shock 2 or BioShock, depending on how thoroughly you explore Prey’s world. The change of scale has its pros and cons, but more on that later. The increased size comes with more focus on storytelling exploring Talos I research station and discovering how the crew members lived their lives and what befell them. It is a much larger game, much larger than the BioShocks even, taking slight cues from Dishonored’s level design with the amount of stealth capability and verticality. While the System Shock games (especially the second one) pursue an Alien inspired claustrophobic space horror setting, Arkane’s Prey goes another route. Chris Avellone was a writer for both games.
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